onthewebfull.blogg.se

Is metal gear rising canon
Is metal gear rising canon













is metal gear rising canon
  1. IS METAL GEAR RISING CANON PORTABLE
  2. IS METAL GEAR RISING CANON PSP

Infact, Kojima referred to Metal Gear SOLID: Rising as a “side-story” (02:02), before the project was revamped as a “spin-off.” So, like Portable Ops, MGS:Rising was going to be considered canon, but not a main chapter. On the other hand, spin-offs (by Kojima’s definition) are simply fun offshoots with no bearing on the main Metal Gear storyline. As such, side-stories are canon (at least partially), but not necessarily main chapters. I recall instances of AC!D being referred to as a “side-story”, however, this was back when MPO was considered part of the “main series.” Kojima’s position of MPO has changed since then, and has redefined the meaning of “side-story” in order to better describe MPO in relation to AC!D. On the other hand, Kojima refers to AC!D as a “spin-off.” It’s a simply a fun game that doesn’t connect to the main Metal Gear timeline in any way, shape, or form. Kojima described Portable Ops as a “side-story.” At the time, the game was still listed in official timelines, and was considered canon, albeit not a main chapter ( according to Sean Eyestone, at least.) Going by the respective placements of the phrases “side-story” and “MPO”, with “spin-off” and “AC!D”, we can assume that what Kojima means is

is metal gear rising canon

Notice how Kojima refers to Peace Walker as “not a side-story or a spin-off. I am deeply involved and this is the next Metal Gear.” But the game design, story, number of staff and budget-you can say that this is a big project. “Since it is on PSP, I did not officially number it. In the January 2010 issue of Official PlayStation Magazine, Kojima reaffired this position.

IS METAL GEAR RISING CANON PSP

When Peace Walker was first announced, Hideo Kojima declared that, even though the game was made for the PSP (and therefore was not officially numbered), the design elements and budget that went into the game would have made it worthy of the “MGS5” title (had the game been released on consoles.) However, when discussing Hideo Kojima’s view of Metal Gear Rising’s place in the canon, we must consider what his definition of what a “spin-off” is, in order to understand what he means when he refers to Metal Gear Rising as a “spin-off.” Detractors of the “spin-offs = non-canon” argument will point towards canon spin-offs such as Star Trek: The Next Generation, Angel, or Stargate: Atlantis to debunk this idea. The problem with this, is that “spin-off” is a very vague phrase that can apply to both canon and non-canon material. Much like how the discussion of Rising’s faults have plateaued at “general complaints about the over-the-top tone and Raiden being out of character”, discussion against the game’s canon status have largely flatlined at “Kojima refers to Rising as a ‘spin-off’, therefore it’s non-canon.” What is Hideo Kojima’s definition of a “spin-off”?















Is metal gear rising canon